Now: I am of a mind that one should always experience for themselves any piece of media or entertainment that people have been either:
- Raving about about like lunatics as if it’s the second coming of Christ
- Or completely demolishing like it’s the second coming of Hitler.
I watched Breaking Bad (Christ), I watched Twilight (Hitler), and I read the first book of 50 Shades of Grey (also Hitler). If you don’t experience something yourself, but bad-mouth it or praise it anyways, you’re doing yourself a disservice – denying yourself a unique experience, at the very least. And yeah, I could kinda guess that Twilight was probably going to be a train-wreck – but at least now I can dismantle all of its flaws from a more knowledable position.
That being said: The Last of Us has been heralded as the second coming of games. The game to end all games! The hype that preceded this thing’s release was unprecedented. And when it finally did release, it did so to the chorus of multiple Game of the Year awards. I mean we’re talking 10 out of 10s – 10 out of 10s everywhere.
Which makes me wonder: were these critics and gamers playing the same game I did?
Now, keep in mind I get the gift of hindsight for playing this a few years after it came out – I recieved a free download-code with my shiny new PS4, and I was finally able to find out what all the fuss was about…and really, I still don’t know what all the fuss was about.
Okay, I’m lying: I kind of do know. But my problem is with the fuss of the Last of Us itself. Because in the end, not only is it a pretty basic game – it’s also the worst game I’ve played in a pretty long time.
But let’s talk about the good stuff first: The Last of Us is pretty. Very pretty. Probably the prettiest game I’ve ever played. The cities you trot about in are alive with lush greenery, and every area feels carefully crafted with the touch of an artist that wanted you to remember his environments and their detail.
It’s also very well acted. Troy Baker is phenomenal as Joel, the facial capture technology makes every character life-like, and the characters don’t all sound like walking clichés that plague many games that claim they’re full of “engrossing narrative”.
And…well, nope, that’s pretty much it.
The Last of Us was heralded by many gaming journalists as some sort of parable akin to McCarthy’s The Road. And that, quite honestly, is doing McCarthy’s work a massivedisservice. This is because, whereas The Road has all the staples that literature requires – character development, engrossing narrative, symbolism, the like – The Last of Us is devoid of all of these things.
Yes, Joel is well-acted. But the development of his character is atrotious as best. The entirety of his growth shows up in one five-second scene involving a certain object given to him by Ellie near the end of the game. Joel straight up says: “I guess I can’t escape from my past. Thanks Ellie.” When you have to spell out your message like that, you’ve sabotaged any possibility of nuanced character growth. I actually gaped at the screen when I saw this scene.
Beyond this, Joel’s character just isn’t very interesting, or relatable. I get that he’s this rough and rugged guy that does bad things to good people – but that doesn’t make him compelling. His actions are all rote in regards to the game’s already cliché story. Compare this to Lee Everett, from the Walking Dead, who is attempting to keep his sense of morality and duty against the backdrop of horror that the zombie apocolypse provides. The decisions Lee has to make are tough. There is no real good action that he can perform without harming someone else, and thus he is an easier character to sympathize with. I always knew what Joel’s reaction to something was going to be: shoot whoever he’s come into close proximity with.
Then there’s Ellie, who’s no better in this regard. It feels like her character only exists as a sort of anchor of redemption for Joel, and as such, she isn’t much of a character at all. I get the feeling that the writers assumed random trivia that Ellie dropped – things like, “I used to ride horses” or “I like comic books” – could flesh out her character. But all that is is trivia. By the end of the game I still didn’t know what kind of person Ellie (or even Joel) really was. I knew I was supposed to care about her, but I wasn’t given much of a reason why.
But the game plays well, right 8bit?
…
Let me put it this way: the first time I put a ladder up against a wall to climb it, I thought it would be one of many interesting ways I’d be navigating the game’s environment. The first time I a piece of wood to jump on so we could cross a river because of her inability to swim, I thought it would be one of many ways I’d be teaming up with Ellie to navigate the environment.
The 8th time I was putting a ladder up against a wall, I was fed up. And by the 5th time I was navigating wood through a river for Ellie to jump on, I was ready to call it quits.
The Last of Us is repetitve as hell. It’s an 8 hour version of the escort mission from Resident Evil 4, and even then, the latter game did the whole relationship between Leon and Ashley much better. The stealth sequences are bland and uninspired. Getting killed in one attack by an enemy was something game design left behind in the past, along with arcades and tokens. For all its gritty realism, the fact that I didn’t fight a single female bandit in the game was more than irksome. And the second time I threw a brick and it whirled from the right to the left so that it would connect with the enemy it auto-targeted, my sister and I laughed aloud. The whole time I dealt with this uninspired gameplay, all I could think was: man, this is an okay movie I’m playing.
And that pretty much sums up how I feel about the Last of Us as a whole. With the gameplay, it was an uninspired stealth cover shooter that I’ve played a billion times before. And without the gameplay, it’s a B-movie filled with zombie-shlock that takes itself too seriously considering its cliché narrative. The fact that gamers and journalists consider this game to be a narrative masterpiece is highly dissapointing for two reasons: it shows that gamers and journalists don’t have much in the way of literary expertise. That games aren’t nearly as good as movies or books when it comes to building a strong narrative, if this is the criteria we’re basing gaming’s “best narrative” off of. And it also shows that games are still valued for their production values first, and their rewarding story and gameplay second.
To sum it up: The Last of Us makes Uncharted look like East of Eden in comparison. I’m actually excited for the fourth game now.